====== Black NĂºmenĂ³reans Information ====== ===== General ===== - War arrows from e Khuzur, reveal them at metal wall place, ask orc buy them Kormock ===== Guildmasters ===== **General/Ranger Skills gaunt man** The ranger guildmaster used to be the hardest to find because he sneaks and hides, so lowbie bn's wont even be able to see him unless they are in the same room. I think the recent changes to sneak has made it so that he reveals himself, but it's still a task to find him. Like the sorcerer he will also wander far and wide, but since he regens either near khuzur or near woodhall (sw of khuzur), it's not too hard to find him if you xp/map in eregion. Awareness 27 Bandage 18 Climb 13 Command 27 Leadership 27 Ride 13 Swim 13 Track 27 Wilderness 27 **Thief Skills grey-cloaked man** The thief guildmaster doesn't wander far from where he loads, but can load in one of two places: a forest east of wild forest (2 zones east of R on the map) (be careful of wolves and bears), or on the trail winding upwards east of abr (abr = ancient broken road). Backstab 23 - Dodge 18 - Envenom - 16 Escape 13 - Hide 16 - Missile 5 - Pick 5 - Search 5 - Sneak 23 - Steal 12 - ** Mage Spells cowled sorcerer** Sorcerer guildmaster will wander far and wide, but generally loads in one of two places: either near wolfgate by NOC (usually in the mountains just west and south of wolfgate) (1 zone south and 1 zone west of the O on the map), or south of ABR in green hills. 1:Magic Missile 8 1:Ventriloquate 5 2:Detect Magic 8 2:Detect Invisibility 11 3:Chill Touch 8 3:Armour 16 4:Create Light 3 4:Locate Magic 10 5:Burning Hands 11 5:Shroud 12 6:Locate 12 7:Night Vision 9 7:Shocking Grasp 11 8:Teleport 13 8:Earthquake 16 9:Lightning Bolt 16 9:Block Door 8 10:Control Weather ??? 10:Store 16 11:Colour Spray ??? 11:Locate Life 12 12:Call Lightning 16 12:Enchant 13 13:Shield 16 13:Scry 12 14:Charm 9 14:Sleep 13 15:Fireball 16 15:Identify 16 16:Dispel Magic 19 16:Watch Room 8 17:Silence 11 18:Portal 22 18:Magic Blast 22 **Cleric Spells dark-robed man** The cleric guildmaster always loads on the "Path to Angmar" (not to be confused with "Angmarian Trail"). He never wanders far, so is easy to find. The "Path to Angmar" is north of loudwater plains if you follow a trail northwest (not buinen heath) 2:Create Water 6 3:Create Food 6 3:Smother ??? 5:Cure Serious 6 6:Blindness 18 6:Cure Disease ??? 7:Strength 8 7:Sense Life 8 8:Summon 11 8:Poison 10 9:Cure Critic 8 9:Remove Poison 6 10:Breath of Briskness 16 12:Remove Curse 3 13:Energy Drain 18 13:Darkness 12 15:Harm 15 17:Break Door 9 18:Sanctuary 18 ===== Tharbad ===== == Getting Citizenship == I'm not sure how most people get citizenship without being killed by the guards in the process but here's how I did it. Outside north gate Tharbad you can "bribe x gold" and either get the message that your bribe was refused or hear the gate click open. If you get refused just up your offer until you get it accepted (you do not lose gold on a failed attempt). For my level 18 BN I had to bribe 19 gold. Once the gate clicks open the guards will let you speak to the secretary without hitting you. Again, for my level 18 BN I needed to pay 104 gold to get citizenship.