====== Mume Equipment List ====== MISCELLANEOUS STUFF Object Weight Value Other Sapphire ring 10 400000 Magic, Bless, Anti-evil, Anti-neutral, Nosell Can be affected by any two of following: OB +5, DB +5, (Saving Spell -10, Attack Spell +10) Nenya, the Ring of Adamant 45 Magic, Invisible, Bless, Anti-evil, Nosummon, Nosell, Mana regen +5, Saving Spell -30 Ruby ring 7 19200 Magic, OB +5 Iron ring 15 10750 Magic, DB +5 Copper ring 10 7500 Magic, Saving Spell -10, Attack Spell +10 Banded ring 20 19200 Magic, can be affected by any of following: OB +5, DB +5, (Saving Spell -10, Attack Spell +10), (OB +3, DB +3) Diamond ring 25 14000 Nosummon Jewelled ring 7 12000 Magic, Nosell, Nosummon, diff effects (see quests) Icy ring 6 10000 Magic, Nosummon, Eff vs fire Root ring 1 Magic, Nosummon, Eff vs earthquake, Can nourish tree and encourage it to grow Golden quartzite ring 3 Magic, Enchanted, Anti-evil, Nosell, Bless if used Azure ring 10 7100 Treasure Strange golden ring 30 3000 Magic, Nosell, Norent, avoids your burning in Balrog's room Silver wedding ring 5 2500 Nosummon Unfinished band of gold 5 1500 Treasure;for forging jewelled rings Wooden ring 300 1480 Cursed, randomly teleports you around Engagement ring 6 1750 Treasure Gold ring 8 1500 Treasure Silver ring 5 1000 Treasure Small tin ring 4 100 Eff vs disease Ring (Arda) 2 15 Magic, Nosummon Bright red amulet 65 14000 Magic, Anti-evil, Eff vs fire, Saving Spell +10 Black amulet 100 12000 Evil magic, Anti-good, Anti-neutral, Nosell, Eff vs light, Saving Spell +10 Mithril circlet 10 10000 Magic, Bless, Anti-evil, Anti-neutral, Attack Spell +10 Twisted crown 15 10000 Magic, Anti-good, Anti-neutral, Attack Spell +10, Nolocate Necklace 50 6000 Magic, Anti-evil, Eff vs mental Old length of iron chain 50 50 Magic, Anti-good, Anti-neutral, Eff vs mental, Nolocate Star charm 45 Magic, Evil, Anti-good, Anti-neutral, Eff vs lightning, Saving Spell +10, Nosell Small crystal phial 11 Magic, Glow, Bless, Anti-evil, Anti-neutral, Spellsave -20, Nosell, Three kinds Pale blue stone 50 30000 Magic, Enchanted, Bless, Nosell, Anti-evil, Anti-neutral, Gives x amount HP/Mana/MP Shard of black ice 20 Magic, Evil, Mana regen -12 and HP regen -8, Nosell Opaque amulet 88 Magic, Enchanted, Gives low level 'detect magic' if used Lambent amulet 88 Magic, Enchanted, Gives high level 'detect magic' if used (limited number of uses, around 130-140 uses) Black scroll 20 2500 Magic, Level 15 heal, strength & energy drain Blue scroll 25 20000 Magic, Nosell, Level 20 heal Purple scroll 10 20000 Magic, Nosell, Level 20 cure blind, sanctuary and poison Azure scroll 25 12000 Magic, Nosell, Level 10 heal Vellum scroll 50 5000 Magic, Level 25 protection from evil & bless; restores moves to all members of group Scroll which reads "ysafg" 35 5000 Magic, Level 25 fear Clear ivory scroll 25 21000 Magic, Level 20 sanctuary, detect magic 8th, Nov 2004 Deep ebony scroll 25 21000 Magic, Level 20 blindness, Magic missile Object 'scroll deep ebony ebonyscroll' 8th, Nov 2004 Obsidian eye 50 5800 Nosell, Norent, Level 24 blindness, 3 charges Twisted rock fragment 25 2000 Nosell, if used on door - breaks it Black candle 40 2000 Evil magic, Level 14 sleep, 1 charge, Move regen -3, Saving Spell +10 Small wooden box (paste) 20 1000 Level ?? cure critic, 3 charges, hp-loss on use White wand 100 6000 Magic, Level 8 magic missile, 20 charges Small pouch 121 8 All in room expect yourself paralyze for 3-4 secs Fragile parchment 10 2700 Magic, Turns back half damage from both lightnings Stout oaken stick Reduces movement cost by 4, decays after short use Red ruby 15 100000 Glow Lantern 100 85 Light Hooded brass lantern 150 75 Light Candlestick 250 150 Light Torch 35 10 Light Dark coloured flask of oil 130 16 Oil for lanterns Sable pouch 25 8000 Container (375 units), Magic, Eff vs fire/cold/spell Leather backpack 110 100 Container (4900 units) Large sack 50 25 Container (2450 units) Leather satchel 210 60 Container (1090 units) Wooden box 230 1000 Container (210 units) Belt pouch 30 100 Container (110 units) Laced quiver 100 50 Container (250 units), Eff vs fire/acid, arrows quiver Quiver 200 200 Container (250 units), arrows quiver Bolt-case 140 250 Container (160 units), crossbow bolt quiver Leather pouch 49 50 Container (145 units), slingstone quiver Moneybag 125 75 Money/gem container (100 units) Keyring 30 976 Keys container Jewel-encrusted goblet 7 42000 Drink container, 70 water Silver goblet 7 9600 Drink container, 70 water Exquisite wine glass 10 6300 Drink container, 30 water Golden cup 7 6000 Drink container, 40 water Tincture 85 1000 Drink container, 100 water Aged silver flask 80 1000 Drink container, 40 water Flagon 130 85 Drink container, 120 water Large glass jug 150 50 Drink container, 400 water Dented pail 250 30 Drink container, 200 water Large skin 225 40 Drink container, 240 water Water skin 55 20 Drink container, 160 water Dark coloured flask 130 16 Drink container, 120 water Cup 10 7 Drink container, 40 water Just for info: 1 drink from thirsty = 50 water Ornamented sheath 50 200 Sheath automending (even timeworn), for one blade only Ornate scabbard 135 50000 Sheath (for blades) Black sheath 50 200 Sheath for Morgul Blade only Weapon sheath 50 200 Sheath (for blades) Leather baldric 150 350 Sheath (for crushing/2H weapons) Sturdy weapon harness 75 200 Sheath (for crushing/2H weapons) Weapon harness 50 150 Sheath (for crushing/2H weapons) Canoe 1600 1000 Boat Light boat of reeds 1600 1000 Boat Raft 3750 400 Boat Delicious bannock 25 400 Food Lembas wafer 35 80 Food; Bless, Anti-evil, Anti-neutral Piece of smoked cured meat 106 90 Food Plate of roast mutton 175 52 Food Brilliant adamant 10 100000 Treasure; for making crystal phial Fine silver bracelet 25 100000 Treasure Golden necklace 35 100000 Treasure Lustrous green emerald 10 75000 Treasure Faintly glowing stone 10 50000 Treasure; shows if moon is up or no. (Dark stone) Beautiful diamond 3 50000 Treasure Small bracelet 25 50000 Treasure Corberyl 5 40000 Treasure; for embedding Star sapphire 5 40000 Treasure; for embedding Piece of silvery metal 35 37298 Treasure; lockpicks upgrade in BM Emerald pendant 15 34000 Treasure Golden elven bracelet 25 35000 Treasure Blue crystal (Aramel) 50 30000 Treasure; main component for foci items Jade bracelet 20 30000 Treasure Topaz 5 18000 Treasure; for making pale blue stone Glittering spearhead 60 15000 Treasure, Magic, Eff vs Spell; for making blackened spear Lustrous opal 7 15000 Treasure; for embedding Bar of gold 115 14000 Treasure Large garnet 10 12250 Treasure Chunk of metal 300 10000 Treasure; for embedding Sword-shaped brooch 10 10000 Treasure Jade amulet 20 9000 Treasure; quest item Silver cloakpin 30 8000 Treasure Silver bracer 80 7500 Treasure Huge silvery bracer 300 4000 Treasure; for embedding Amethyst 5 4000 Treasure Small silver pendant 15 3400 Treasure, Norent Nugget of gold 14 2750 Treasure Scrap of silver 1 2300 Treasure Bronze medallion 75 1250 Treasure Bar of iron 200 850 Treasure; for embedding Silver nugget 35 780 Treasure +Green brooch Treasure Necklace of bones 55 650 Treasure Ornate parchment 1 500 Treasure Long and scaly snakeskin 40 400 Treasure; tanner makes snakeskin belt from it Grotesque necklace 55 350 Treasure Iron brooch 15 100 Treasure Small daisy-chain 10 20 Treasure Silvery elven bracelet 25 15000 Magic, Nosell, Norent, Eff vs mental, decays in 15 mins after used Flask of miruvor 10 5000 2x hp/mp regen, 1.2x manaregen for 2 ticks The Huge Shovel 500 2000 Trolls can dig tunnels with it to ground Silver-leaf brooch 15 10000 Magic, Bless, Anti-evil, Nosell Stone 25 2000 Nosell; whetstone Set of lockpicks 45 1000 (same stats for strange set) City key 250 10000 Tharbad gate key; it is rentable Fragrant-smelling bag 50 500 For mixing herblores Crude herbal kit 500 200 For mixing herblores Pan 20 100 For cooking meat/bannocks/etc Long rope with a hook tied 300 80 Helps with climbing Sturdy rope 300 120 Helps with climbing Golden harp 100 20000 Instrument Hunting horn 35 1700 Instrument Lute 100 1700 Instrument Shiny flute 50 1500 Instrument Pair of orkish war-drums 200 450 Instrument Clay pipe 5 880 14 pipeweed Wooden pipe 18 545 95 pipeweed Some pipeweed 1 100 Small fluid-sack 15 2000 Grey fluid-sack 20 4500 Some short, black fur 8 200 | Herblore components Long, sticky bit of flesh 3 50 | Short, moist tail 4 150 / Vial of preserved blood 10 50 / Some alchemical supplies 2000 6300 Thick, soft, white fur 1000 2500 Quest item Flask of orkish draught 30 1500 15 hps -> 30 moves, poison non-orcs/non-trolls Wolfskin wristband 20 1500 Rumor: increases chances of saving dt Riding whip 30 350 Pair of tongs 90 150 Circlet of golden flowers 30 100 Wooden top 50 100 Tarnshed arrowhead 3 100 Bloody pair of elf ears 11 75 Spoon 15 35 Quill pen 10 25 To write notes A walking stick 50 2 Black talon 10 1 Quest item +Teddy bear 25 1 Hint: sqeeze it! ;-) Icy heart 150 1 Quest item Strange white skull 650 0 Nosell; looks as -X attack spell Scalp 3 0 Oaken rod 100 0 Quest item Colorful Easter egg 2 2 food Deep black orb 660 Magic, Evil, Anti-good, Eff v light Palantir of Amon Sûl 4840 Magic, Bless, Nosell Softly glowing green cup 20 Magic, Nosell It increases mana by 10 and mana regeneration by 10 for 2 hours. After that, it increases mana by 5 and mana regeneration by 5 for 4 hours. After that, it decreases mana by 5 and mana regeneration by 3 for 6 hours. Pale orb 90 Magic, Nosell, Part of 'watch room' kit Small marcasite pendant 45 Magic, Nosell, Part of 'watch room' kit Lightning-shaped pendant ?? Magic, Decreases the mana cost of control weather. Casting control weather may make you conductive and vulnerable to lightning Archaic copper wristband 45 Magic, Anti-evil, Anti-neutral, +10 mana (+5 mana with shining mail, +0 mana shining plate) Tarnished copper wristband 45 Magic, Anti-good, Anti-neutral, +10 mana (+5 mana with shining mail(or any mail?), +0 mana shining plate) Black-thorned wristband 11 Magic, +2ob, -1 HP regen (breaks apart after 5th wear) Black metal wristband 25 Magic, Bless, +2ob/-3db if aggressive, -2ob/+2db if wimpy. Artifact - max 3. Double OB in berserk mood Slim silvery wristband Manaregen +1, Move regen -1, Saving Spell -10, not compatible with Black-thorned wristband Wide silvery wristband Manaregen -1, Move regen +2, Saving spell -10, not compatible with metal/chain sleeves Silvery wristband 10 Magic, Saving spell -10, Move regen -1, Eff vs spell Archer's wristguard 25 Magic, +5 missile ob, -1 pb (slowly breaks down and crumbles) Infusion 19 It purges all other potion effects and cures flu and amibia. Mana +12 and mana regeneration +6 for 1 hour. After that, mana +6 and mana regeneration +3 for 1 hour. Small green bottle 20 It purges all other potion effects and cures flu, plague, amibia, and poison. Willpower -2 and mana regeneration -10 for 2 hours. After that, willpower -1 and mana regeneration -5 for 4 hours. Large, shimmering pearl 5 Treasure; Magic, Glow, Enchanted, Nosell (mass thirst) (Nimphelos) ------------------------------------------------------------------------------- Weight - in units: each unit = 10g, 44 units are 1 pound. For weapons is also shows minimum STR needed to wield it: for 1H - weight/15, for 2H - weight/22.5. Value - in copper (busc) pennies. The more it is, the more you must pay for renting, mending and resizing item (usually, not always). Glow: ruby and phial glow permanently, artifact weapons become lightsource only when evil creatures are near. Magic, Evil magic - can not be enchanted. Anti-evil/neutral/good - evil/neutral/good-aligned person can not use this item. Nosell - you can not sell this item in any shop. Wizlight - gives to you ability to see in the dark as orcs/trolls do. Eff vs race/material - for weapon: inflicts more damage for opponents of that race/opponent in that type of armour (rumors: 25% more damage). Eff vs spell - can not be dispelled with 'dispel magic' spell. Eff vs fire - less damage from fire spells: fireball, burning hands and dragonfire. Eff vs light - less damage from light spell: colour spray. Eff vs acid - protected from slugs' acid. Eff vs water - takes less moves while swimming. Eff vs cold - for shoes: takes less moves in winter; for other - protects vs flu. Eff vs poison - saves against poisoning. Eff vs mental - saves against mental spells: blindness, sleep, hold, fear, silence, charm. Ineff vs {xxx} - makes less damage to {xxx}/is less protected against {xxx}. Negative spellsave - GOOD, decreases damage from all attack spells. Positive spellsave - BAD, increases damage from all attack spells. Attack spell - increases power of your attack spells. Size of container, in units - represents max *weight* which can be carried by container (as there are no such item attribute as 'size', and armour/clothes size doesn't matter here). Units are usual weight units; one unit equal to weight of one MUME coin (gold/silver/copper). ---------------------------------------------------------------------------------- +Ivory/Clear ivory/Ebony/ 25 Magic, Level 20 #spell#, #spell#, #spell#, Nosell Deep ebony Rune "E" Heal Rune "I" Magic blast Rune "M" Blindness Rune "N" Call lightning Rune "O" Breath of briskness Rune "Q" Silence Rune "Y" Sanctuary