General Information
It seems that all quests that give experience as part of the reward also have a quest 'trophy' as far as this experience gain is concerned. This means that if the quest is repeatable, you will be rewarded with slightly less experience each successive time you complete it.
Most quests in MUME are level-dependant, i.e. the higher level you are, the more complicated the quest is. 16 In most cases all you have to do is ask the mob about 'herblore' to get an herblore quest.
Location: Thorin in the Blue Mountains; Moria.
Quest: Loot a string of bones from one of Moria smobs and bring them to the King Thorin.
Smobs that can load the string of bones are: Muranog, Hshkhlahk, Karcarak, Umuk, Shaghosh, Mezagor, stationary patrol, trolls at Balrog and maybe Bulag. Not all of them wear it, they might have it in inventory. String can only load if Hammer of Belegost is already loaded on the King Thorin, so it is advised to examine the King prior to checking the Moria smobs.
Note: The string of bones will not decay while you are in Moria, but once you leave do not waste time in going to the Blue Mountains as it will decay after some time. (is this confirmed? /Elestir)
With the string of bones, you will be allowed to descend to the deeper levels of dwarf homes where the King's throne is located even if you aren't a dwarf.
Reward: The Hammer of Belegost, Blue Mountains citizenship.
Location: Upper level of the Blue Mountains, at Nordri the jeweller.
Quest: “Find and bring”. Ask Nordri about “herblore”, then he will yack for a while. When he says “blah blah price.” say “price” and then nod when Nordri asks if you agree. Listen to him, write down what he wants and go collect the items. Lowlevels can find required items/weapons/herbs around BM or even inside city - just ask some dwarf to check private dwarven shops inside. Legends can be asked for a crystal from Willow, topaz from Mormaeg, golden nugget or jade bracelet from Moria, or even shining piece!
Reward: soothing-draught herblore, 300 exp per your level for each item.
Location: All n, all w, all n, e, n, w from Forlond gates
Quest: Trapper will offer his quest only if you sell him enough pelts or furs (if he's out of money, buy some pelts from him and sell back ;)), and if noble stag loaded. Then he will start talking about old times - just wait and nod when he asks you if you agree. After you are on the quest, go and kill the noble stag - e n w n w 2n 3w s are his 6 rooms. You are not forced to kill him yourself, you are even allowed to not have him on trophy - just ask some highbie friend to help you ;) Butcher corpse, bring antlers to trapper and give it to him. You can solve this quest max 2 times - second time you need to give (not sell!) him like 10+ furs/pelts (if you lose or hide ;) bow).
Reward: Yew longbow, quiver with 12 ash arrows, teaches Sindarin.
Prerequisite: Dwarf only, newbie level.
Location: Bottom level of dwarven city, west of the stairs.
Quest: Vig the Smelter sometimes runs out of logs for his fire. When he does, he will ask people who come into his shop if they're willing to go out and get him some wood. Assuming that you agree to do so, you should go get an axe, and then go out into the Dense Forest just east of the Dwarf Homes (from “End of the Worn Trail”, s 3e). Wander around the Dense Forest, and eventually you will find a “tall and sturdy oak tree” (it will be clear, when you see it, that this is *the* tree, not just one of the innumerable trees in the forest). In case this tree is chopped already, or simply not popped - there are two other such trees, one s 2w 6s 4e 4s from the same place, and also somewhere n of river, like s 3e 2n 5e. Chop it down, get the wood, bring it back to Vig, and collect the reward money.
Just a small warning: the Dense Forest is a maze (i.e. if you go east from tree, then west, there's no guarantee that you'll wind up where you started). If you need to get out of it in a hurry, spam north/west and type 'exits' after each step - to see where the exit out to the trail is (works during theday only though). In this forest pop 3 huge black wolves, so it's kinda dangerous for low level characters.
Reward: 15 silver, ? exp
Prerequisite: Whitie only
Location: To start this quest find Hrivesur the Sinda in the GH zones SW of Harlond. Hrivesur is in a room behind a locked exit up.
Quest: You will need the unworked piece of mithril from Moria to complete this quest. You will also need a silver-leaf brooch. You may want to get them before you start this quest as there is running clock. Also note that moonlight is required in order to open the dwarven tomb at the end of the quest. So you will want to wait to attempt this quest if there is no visible moon in the current time of year.
WARNING: The dwarven tomb is VERY hard. Multiple whole groups have gone in and mob-ripped without being able to recover their equipment. Proceed carefully and at your own risk.
Quest starts in Tower Overlooking the Plains with Hrivesur. Just enter his room and he will start talking and ask if you would be interested in learning more of an age long since past. Say “yes” and he will send you to his brother in village close west-south from tower. Find Lairesur and 'ask Lairesur Doriath' after that he will ask you to bring him silver-leaf brooch from Elrond. To get brooch you need to bring Elrond the Book of Kormanolë. After getting brooch bring it back to Lairesur, after some talking he will send you to back to Hrivesur. Go to tower and say “meeting”. When Hrivesur asks if you want key say “yes”. If you miss that line you can start conversation again by saying “meeting” again. Now you need to bring Hrivesur piece of mithril from Moria. He will give u a key (a dark, silvery stone) to open tomb.
Entrance is swse from Hrivesur entrance. There are DTs and mob traps. Always look in a direction before you move to help avoid DTs and be aware of one-ways. To open it u need cloudless night and moonlight, then you can hold/use stone to reveal secret entrance. Clear rubble and move 3d, kill statue east that guards exit up in underwater room. Someone tests out safe passage to tomb and rest follows him. Loot levers to open sarcophagus for a reward.
Elestir: search skill and awareness skill allows you to scout dirs there to tell you hint if its safe without those skills it gives u false info its bit weird tho that u have to “scout” to utilize those but its doable even without this scouting if u know how the mechanics work
Iminye:
What changed here after news 2573?
Reward: Large shimmering pearl, Ancient Metal Helmet (for Jeweled Helmet focus), silvery wristband, double-headed axe, white chain mail sleeves+leggings+coif, fine pair of chain mail gloves+hauberk, fine pair of metal boots, metal wall shield, gems Achievement: You have received the key to an ancient dwarven home near Grey Havens.
Location: s, 2w, 6s, w, 3s from 'Bridge before Grey Havens'.
Quest: Upon entering her room, the ancient weaver will ask if you will help her, 'say yes'. She will send you to retrieve dye from the dwarven die-maker near levee area. To find him, follow the trail n from 'Bridge before Grey Havens' until you get to the room 'A Wooden Bridge', then go 2w, s, 2w, n, e, 2n, w, d, e, s.
Once you're at the dye-maker, 'say dye'. If he asks you if you were sent by that old biddy who makes those green cloaks, 'say 'yes'. He will ask you to bring him a small patch of dark-green moss. You will need a rope to get the moss (some load in cabinet, n, e from dwarf). Go to 'Cliff's Edge' (n, w, u, e, 2s, w, 2s, 2w, 2n, 3w, s, w) from dye-maker, 'tie rope tree', and 'throw rope stump' until rope successfully catches the stump. Now go 2w, n, get the moss, and take it back to the dye-maker. The dye-maker will give you 1 gold and a sealed jug of dye for your trouble. Take the jug of dye back to the ancient weaver to collect your reward.
Reward: 3 gold, shiny dagger or thin soft leather gloves, 3000xp, teaches Sindarin
Location: Elven village north of the Road to the Grey Havens.
Quest: Ask Aldereon 'herblore' and after long talk Aldereon will ask you to deliver letters (around 5 for a level 1 to more than 15 for a high legend) to his friends. The higher your level is, the farther away you will have to travel to meet the mobs. Best to do this quest at level one: Aldereon will ask you to visit only two mobs - the librarian and the priest in Forlond.
Other recipients for his letters are: Old wise hobbit (not far east from Aldereon, but you have to swim across a small lake), various guildmasters in most cities, and - main problem! - various hermits who live in the most noone-ever- goes-here places in Arda. Grey Havens hermit lives 1 zone west from Aldereon (some mudlled exits though), Shire hermit - some west and north from Michael Delving, Fornost one - 10s 3e d 2s from gates, road to Tharbad - from Bree s gate max s, e, max s, e until no exit s, then max e, open bush.
Reward: Walking herblore, 200 exp per level (up to level 25, then 5,000 exp for all legends) for each mail reply brought to Aldereon, teaches Sindarin.
Note: If you lose a letter, just ask Aldereon 'lost letter'.
(repeatable)
Location: Filatior the cleric guildmaster in Grey Havens.
Quest: Filatior will ask help with destroying some evil creatures east of Grey Havens. Find a nocast room with 3 skeletons east of Grey Havens and bring Filatior a bone as proof.
Reward: A chanted weapon (sometimes max chant), Strength or bless spell, 7000xp (might depend on level and is only given the first time), teaches Sindarin.
I have had this quest give bless spell, not strength spell, upon completion. Recently too - within the last couple weeks. Was this changed? Is it random? Does it depend on the level of the character? -Belamir
At L9, I received strength.
Spell cast seems pretty random, bless or Str (usually +1 str) Also he does not check to see what spells you may already have up, so he can bless you and it fails since you just blessed yourself -Baca.
(repeatable)
Location: Elven village north of the Road to Grey Havens, west of Aldereon village.
Quest: Ask the chief of this village about 'wine'. He will tell you about his favourite wine, Old Winyard. If the quest is available, he will inform you that his last barrel of Old Winyard is gone. In this case, ask him about the 'barrel', and he will tell you the story of how it was stolen. There is a bandit hideout to the northeast where you can find 'A small ironbound barrel made of fine oak'. Bring it to the chief (thieves and bandits in the room will prevent you from taking it, so wait for them to leave, or kill them).
Reward: An exquisite wine glass full of wine, worth a couple of gold, teaches Sindarin.
(repeatable)
Location: The white tower east of Harlond.
Quest: Enter the white tower. Go 4u, n and you will find the palantir. Look palantir. If the quest is active then the palantir shows you: You see a band of men, being led by a merciless-looking bandit captain, marching away from the shipwreck. The men stop, and gather together around some vegetation. They push plants aside, and open some <exitname>.
Go to the room Rocky Beach. It's s and w of Harlond and has a shipwreck. Within 5 rooms of here either n, e or s there is a hidden exit d. The exitname is the one you saw in the palantir. There is a 3-5 room RANDOM area behind the secret exit. Bandit ringleader is always with 2-4 burly bodyguards and there can be an assortment of assassins, robbers and thugs sneaking around. Assassins and thugs wander, robbers do not. Most assassins seen so far is 7 for a high load.
Reward: tiger's eye and polished white quartzite, in pouch on Bandit Ringleader. Ringleader is also the only mob in game that loads a FULL fine, rigid leather set of armour.
It's nice to know how to cook delicious bannocks for any player who doesn't have 'create food' spell. Bannocks will fill you for the whole day (same as lembas wafer), but it will cost almost nothing for you to make them. To gain bannock's recipe you must find the lonely giant and solve his quest.
Location: I know five places where giant repops in The Shire: one room N from Michael Delving fountain; E from Green Dragon in Hobbiton; N from marketplace in Dwaling; in Rushey; at “slight depression” (up from the fox hole). I heard also rumours that he pops at NW from Wittforrows (he does, 2016-02-20) and in Hills of Scary. If you can't find the giant - ask any mage to locate him ('locate life' spell). He doesn't always load.
Quest: One more “find and bring”. You must find a LOT of herbs and other things and bring them to him. He frequently asks for:
HONEYCOMB EGG APPLE SACK OF FLOUR STRAWBERRIES BLUEBERRIES BLACKBERRIES BLACKCURRANT CINNAMON VANILLA BEAN CARDAMOM JUNIPER BERRIES RED ROSE WHITE ROSE WATER LILY HONEYSUCKLE FOXGLOVE FOXTAIL TARRAGON THYME ROSEMARY GOOSEGRASS CLOVER CLOVES SAGE ATHELAS MARJORAM FIGWORT GINSENG COMFREY
Try to find all these things, but if you can't find such rare herbs as foxtail, ginseng, and comfrey, don't worry. Maybe he won't ask you for it. Do not crush the plants: sometimes he asks for leaves/flowers, sometimes for plant itself.
When you find the giant, comfort him. Nod after he asks you if you want to help him, and he will start following you. Give him honeycomb, listen carefully what he wants and give him herbs. You have a very short time to solve his quest - 40-48 MUME hours, so all herbs must already be in your backpack - except things that are always available in GH herbalist shop (CINNAMON, CLOVES, VANILLA). You can run to GH with giant, but he can become moveless if you have nice link and spam fast - in such case leave him in some safe place (just flee from him), and return with herbs. After giving him all that he wants, ride him and he takes you to his house near Michel Delving and be happy listening to him.
Btw, this quest is as level-dependant as others - so if you find him at level 1-5, he will teach you how to cook bannocks just for the honeycomb! Legends can be asked for ginseng, comfrey and foxtail - each of these herbs load just in ONE place on Arda, so almost impossible to find them without knowing where they pop… And also small hint: all components for bannocks can be found either in/around elven village on the road to GH (eggs - in the hawk's nest), or in Bree - honey and flour in bakery, eggs in bazaar.
Reward: Baker herblore, 1000 exp for each herb.
Location: Michel Delving, secretary.
Quest: Only hobbits who prayed to Shire on creation can gain citizenship here for free. Others must kill great wolf from Shire wolfpack and bring his fur to secretary in order to receive citizenship. Wolfpack repops each winter in Dwaling in Shire, once per winter. Usually it consists of 4 pack leaders (great black wolves) and 18 grey/black/huge black/starving ones. Each who needs citizenship needs his own silvery fur and also needs to have great black wolf in trophy. Great wolves are strong enough - I even have seen legends die to them. Though, mage with stored quakes or cleric with buffer and good fear can do wolfpack easily. They can pop in old forest, i usually listen noise near entrance some ticks. Shire citizenship is useful for getting dales-ponies. Only dwarves and hobbits with citizenship can buy them.
Reward: Shire citizenship, 2 gold.
Location: Hobbiton, 2 east and 1 south from central.
Quest: Shopkeeper will ask you to find his daughter as soon as you enter his shop - if your level is appropriate, and if no one did his quest just before you. The daughter is usually located somewhere in Shire. Five locations are known:
Just enter her room and she will start following you. Lead her to her father to collect the reward.
Reward: Forest green cloak, 1000 exp, 1 gold.
Location: Woody End Forest, south of Hobbition.
Quest: Tanner in Woody End Forest will ask you to find a black wolf fur, a grey wolf fur, a white wolf fur, and a rattlesnake skin. Once you bring him all 4, you get the achievement. It also appears you get tps as a reward for this quest. The items can be butchered by you, given to you, or purchased in a shop. There does not appear to be any timeline to finish it.
Reward: black wolfskin wristband, grey wolfskin wristband, white wolfskin wristband, snakeskin belt, selling all the items is about 1 gold worth, 250 tps per item
Location: Hobbiton.
Quest: A plump hobbit female in A Comfortable Smial in Hobbiton will ask you to bring treats. Complete the Bree baker quest and bring her the dumplings you get as a reward.
Reward: 2k xp for 4 dumplings, dales-pony ticket.
Achievement: You got a pony for helping the plump hobbit learn how to bake dumplings.
Prerequisite: Level 1-unknown (lowbie)
Location: Bree, in the mayor's office.
Quest: If you say 'citizen' in the mayor's office and do not have enough visible cash to buy the citizenship (level × gold), the secretary will give you 'a wrinkly map'. The map leads to a treasure that will at the very least cover the cost of the citizenship. It is possible that you need to have less money than the cost of your citizenship to receive the map. If so, drop money, ask for citizenship and recover your money. The map will roughly tell where the treasure is hidden. A text will disclose a location near the treasure, for instance near the Road to Fornost or some of the villages in the Shire. The exact room location is marked by a red 'X' on a 6×6 room map. Look for roads, forests, houses, water and the like and compare with the room types given by a mapper. In the marked room, type 'search' and a message saying that the map is used to search for hidden treasures will appear. A random amount close to 3 gold and a random piece of equipment will be discovered. Items received so far includes a longbow, forest green cloak and silver cloakpin.
Reward: About 3 gold, random piece of eq.
Achievement: You have discovered a buried treasure.
Prerequisite: ask weaponsmith dagger
Location: Bree, in the weaponsmith's shop.
Quest: You will be asked to find and return an antique dagger - just enter the shop at the proper level. This dagger is held by the chief of the ruffians, Scarred, open trunk in the forest with bats some northeast of Bree (see Maps for more exact info). Kill him (or just ask some friend to kill him) and bring the dagger to the smith. Smith still gives the reward if you bring him the dagger, with no quest log. Or, if you bring dagger to smith without being on quest (if you do this quest second time), smith gives you as a reward the whetstone and gold only.
Reward: Whetstone, 2 gold, 2000 exp.
Achievement: You recovered the antique dagger sought by the Bree weaponsmith.
Prerequisite: enter the bar room in Prancing Pony Inn
Location: Bree, in the Prancing Pony Inn
Quest: Barman in Prancing Pony Inn gives you a letter warning the Barman in The Crown of Arnor Inn in Fornost about a lying merchant. Just take the letter from Bree to Fornost to finish the quest. The letter for the Barman quest is no-rent.
Reward: 1k xp at legend and 500 tps
Achievement: You warned the Fornost barman to be wary of the crooked wine merchant.
Prerequisite: Enter baker in Bree
Location: Bree, baker shop
Quest: Bring the Baker in Bree 10 pounds of venison meat and 10 pounds of pork meat. He will generally keep track of your progress as you turn meat in. Make sure it's raw meat. There are plenty of boar mobs and deer or stag mobs in the area to collect from.
Reward: 4 savoury baked dumpling (basically like bannocks or wafers), 1 silver, 3k xp at legend
Achievement: You have helped the baker in Bree by delivering him meat for his meat pies.
Prerequisite: Enter Beriagon the hunter room
Location: Bree, east side of town
Quest: After he talks, ask hunter beast.
Beriagon the hunter in Bree wants you to kill a special scarred boar first, then a
menacing pack leader wolf, and then a mangy bear. The boar is NE of Bree, in a forest
with bats, near the entrance to Scarred. The pack leader wolf loads in between Bree
and Fornost, east of the road in a forest with many wolves. The mangy bear loads north
of Fornost. As you kill them, this quest automatically reports it back to the quest
giver for you. So you do not need to bring back any corpses for furs to turn in. You do
need to return for him to give you the next step in the quest chain.
The 3 steps of the quest chain are: scarred boar hunt, wolf pack attack, mangy bear cull
Reward: 1k xp for every animal you take down, for a total of 3k xp. At legend you get 1k xp for boar, 3k xp for wolf and 5k xp for bear.
Achievement: You helped the Bree-land by putting down a troublesome boar.
Achievement: You sought out and killed the leader of a dangerous pack of wolves.
Achievement: You aided the Bree-land by killing a wounded, and dangerous bear.
Prerequisite: Must GIVE him 7 furs and/or pelts before he offers quest, he'll pay some silver. After you give enough furs and pelts, he'll offer the first quest to you.
Location: Bree, east side of town
Quest: Give fur or pelts to the tanner for money rewards. Do not sell them. However he also
acts as a fur and pelt shop so you can sell furs and pelts there, it does not count
as progress for the quest line. Need to give the pelts and furs instead. You can buy
the furs or pelts and turn them in as well. He doesn't care how you get the furs, as long as you
turn them in.
This is a chain quest: 2 brown bear furs, then 2 warg furs, then 1 rattlesnake skin, then 1 Shire packleader fur.
Reward: 1 gold for each part of the quest chain, so first 3 steps is 3 gold total. A fur-cloak with a silvery streak. 4k xp at legend.
Achievement: You assisted the Bree tanner in creating a fur cloak with a silvery streak.
Prerequisite: Enter the fletcher's room
Location: Bree, near the weapon and armour shops
Quest: He wants you to visit Olly in Fornost and ask him about the arrowheads delivery. Ask Olly arrowhead Olly will send you to Manthor's tower, a merchant that trades in weapons. The tower is located about half way between Fornost and Bree, east of the Road to Fornost. When you enter the tower Manthor will talk about his buisness. Ask Manthor about arrowhead when he's done talking to you. Be prepared for for a fight! If you win, he will either give you the map or drop the map to the arrowheads. Then hold map and look map to get a general idea of where the arrowheads are hidden. Then with the map in your inventory, type search. This will let you know what direction you need to head to find the arrowheads. If you are in the correct room, search will reveal a bag full of leaf-shaped arrowheads. Take this bag back to Bree and give it to the skilled fletcher.
Reward: a quiver of 20 pre-enchanted no break leaf-shaped arrows, sells for about 3.5 gold, 5k xp at legend. This quest is repeatable, but he only gives you 10 arrows the second time.
Achievement: The skilled fletcher in Bree gave me a quiver of leaf-shaped arrows.
Prerequisite: Must complete some quests in Bree to open this quest option
Location: Bree, w s of the fountain, and Clint wanders around town
Quest: Give Clint a bottle of beer and a two-handed axe.
Reward: Clint follows you around for a while, and assists you in combat. You can also ask Clint to bash doors down. You must use the exact door name for Clint to bash it “say bash heavydoor”. He can fail a bash but is pretty good at it and very fast at door bashing. He does not bash when assisting you in combat. Have had him following and assisting for over an hour. Seems to do damage at least as good as a mercenary, if not a bit more. Seems to have pretty decent moves.
Achievement: You were nice to Clint the Dwarf and recovered his axe.
Location: From the barkeeper in the Thirsty Ranger's Inn, open grate and go up, west.
Quest: The old man (one of the thief guildmasters) will ask you to find a key for him. The key is hidden: From where the coach arrives in Tharbad, go all south, two east, open crack, north, reveal key. The old man will have told you that this key was for a warehouse on the southern bank of the river, inside the city; he says that he doesn't want to be bothered with this any more, and that if you find the key, you should use it.
Reward:
2 gold (on the ground behind hatch)
Location: Amanrandil, in the temple east of the ruined causeway east of Tharbad.
Quest: This quest will trigger when a player enters Amanrandil's room - usually when Amanrandil is waiting in the cubicle between speeches. He will give a speech about how he sent a follower on an errand, and the follower never returned. Amanrandil will be happy when you find the diary of his follower and deliver it back to him.
Diary loads either in the belt pouch worn by Wyrdda, somewhere in Wulfston (Broggha's village) (on the animist, or on the twisted beast, maybe more), in the pouch worn by the orkish chieftain in Dunland or the pouch worn by his shaman and possibly more. Kill the village loot the key from the animist, and enter the caves below to find the beast.
Reward: Sacred cloak, ceremonial dagger, increases Quenya knowledge.
Location: Eregion, south from the Hollin Road at the ruined gate of Ost-in-Edhil.
Quest: Both darkies and whities can solve this quest, thus I will write solutions for both sides. Whities get the quest from Elrond (must be at least hero level to be able and actually get the key from Elrond - you also need to be “sent on arda” align, if not he will talk about the quest but will not offer you the option to help him), darkies from the BN sage: ask them about 'Ost-in-Edhil' (not case-sensitive).
You can ask them in any language, but Elrond doesn't understand Westron well, as well as Sage doesn't speak Orkish. So, if you speak Sindarin/Morbeth well, ask in these languages. They will start to talk if no one is solving this quest at the same time (if they don't it means someone is solving it already, just wait a bit), and then they will give you a key. Then go to the castle in Ost-in-Edhil and find the tower in the center of it. Beware: there are tons of different dts in the area - eastern part of zone is 6 instant dts; near are 3 times ones (slowly drag you to the east - and there instant dts kill you); vines trap you and slowly kill (considered dtdeath though) - but you can kill vines of course, like hero level needed; n and e from the mother eagle on the top of tower are dts too (noflee, as usual).
At the bottom of tower there is door which can be opened with amethyst: type 'put amethyst inset'. To get it back later, indeed, 'get amethyst inset'. Wait till door opens and proceed n. You can get gem back (as both close and open are delayed), but then you will be trapped inside - so be sure that you know how to do monsters/get away via underwater. Here starts a noport area. In the center of this hidden square is one more instant dt. Somewhere in this area loads hidden main quest item - Book of Kormanole (loads beyond the doors to the ne and nw). There are 2 excavators in this area, and they will ask you to give them book: don't - they are minions of Saruman. If you give them book, they will reward you with whole 2 gold, give you 'treasure map' leading to dt, and disappear (no way to track, kill and get book back). Kill them instead, they load Cardolan+russet+aged flask (useless, but can be sold). They shoot/flee after attacked, so just stay in room after they flee, and spam search q/nuke. Then the quest divides into two parts: either bring the book and the key to Elrond, Sage, or Saruman and get your reward (from Elrond - silver-leaf brooch and chance for a miruvor; from sage - around 20 gold; from saruman - see RohanNews page), or claim the book and forge a ring.
You will need 35% Quenya in order to read the book. If it says, “You cannot decipher the flowing letters!” you need more skill in Quenya.
If you decide to forge, in the northern part of the square is the entrance to the underground part. There live several bats and 4 scaled guardians. These mobs instafollow, call eachother, instahit, choose random targets and can instaheal themselves for like 1/3 hps. So: at least 1 buffer and 1 nuker need to kill them. Guardians can't follow further north than 2s from entrance, and also to Gem/Gless/etc -works (max w and max e rooms), so rest there after each one is killed. First buffer enters, guardians hit him, then casters enter, nuke one dead (should be 2.guardian for the first 3) and leave n, then only buffer flees. Have swim off while doing guardians, otherwise you can flee into water (central room); 2n from it is instant dt, and as one who flees from guardians will spam n to reach safe room, it can ends in dt here. Though, if someone dies here, corpse will be recoverable: current will drag it southwards, away from dt. Before you fight, unfollow everyone in case you flee. You don't want to meet up after flee and lead each other onto the collapsing bridges. If you kill 1.guardian first, go 2e one by one - otherwise bridge will collapse under your feet, throwing you into current below. Kill second guardian (now safe room ne from it), get full, then someone must lure guardians from the central room (if you kill 2.guardian first, you can avoid having to lure)- nuke them dead too. Then find golden band (in each room in this area - random too), it is sometimes hidden, sometimes just lies on the ground.
The level is symmetrical here:
!
S*=*S
+@+
S*=*S
! is where you enter = is collapsing bridge S are safe rooms * are Coruscate Hall + are rooms with a single guardian @ has 2 guardians and the dt to north.
Central room is start of noboat current. 2n from this room is dt; some s/d (follow current) - underwater room where in the skeleton loads hammer which helps to fix your armour (even fine/shining!) as whetstone fixes weapons. All swim on. One (not leader) must wear harness (on chain in room 1w from central). He must enter central room and open silverpanel. It is delayed door in room with current, but harness will keep him there while he opens door. When door is open, remove harness, narrate for others to come, and quickly go d. Wait till water goes away and metaldoor opens, then go 2w to noldor statues. Btw, you cant remove harness while fighting, and cant flee either - so dont wear it while mobs alive, and try not be caught by opposite side players ;)
You can not forge a ring of your own choice. Only rings read from the book can be forged; which one exactly is written in the book. Ring must be forged from the band and some gem. There are five types of jewelled rings. Book can give you a hint - which ring can be created on current repop: it's colour of gem. Red glow goes for ruby, maroon for garnet, hard and rare blue for topaz, fiery blue for opal and deep green for emerald. These rings are considered powerrings, and can not be worn at the same time as old powerrings (