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One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie.

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mumepoisoninfo

Mume Poison Info

All poisons except drake-slumber decay in 3 MUME days (72 minutes rl), also it's power decreases each day, so try to have fresh, less than 1 day old poison for pk!

For those who may not know, you can also buy any poison from the aged man behind greystonewall in the sewars of Tharbad. They are quite expensive though:

You can buy:
1. twenty dark violet vials full of oil up to 10 gold.
22. twenty dirty reddish vials full of oil up to 60 gold 5 silver.
43. twenty foetid green vials full of oil up to 22 gold 11 silver.
64. twenty green stinking vials full of oil up to 22 gold 11 silver.
85. twenty mildew covered vials full of oil up to 60 gold 5 silver.

The crooked man shop 1 W of Olly in Fornost will also buy poison vials, and likely have some for sale. (pBaca)

Arachnia

Description: Of all the beasts in our lands, spiders are among the most feared; this is mostly because their sting can inject a poison into their victim and slow the victim's ability to move and think straight. Thanks to careful study of the grey spider's anatomy, we have been able to use the venom sack from its corpse to produce a terribly dangerous poison.

In a bowl, crush the tail of a young salamander into a shapeless pulp. Add the fur of a bat to stabilize the components, and, most important, the poisonous fluid sack of a grey spider. The sack must have been butchered recently from the monster and kept in a wet sack during its transport. Mix the three ingredients until a brownish liquid is obtained.

Pour this liquid into a vial and it is ready for use. Simply smear the vile mixture on a blade and the next victim of the weapon will succumb to the poison.

How to obtain: Loads as a crumpled scroll on the dwarf at Top of Moria walls for instance. It loads rarely.

Effects: This poison makes your victim very sleepy and eats his moves like hungry warg devours fresh bloody meat.

Ingredients: salamander tail, bat fur and grey fluid-sack (from a Grey spider).

Product: Dirty reddish vial.

Belladonna

Description: The plants of the wilderness have a large spectrum of applications. Those who know the use of three natural ingredients can produce a mild poison. Crush carefully the tongue of a frog in a vial, as base for your concoction. Get a freshly recolted Belladonna, the plant known for its dangerous properties. Use the fruits or the leaves of the plant, for it is where its essence is mostly concentrated. Add then a red mushroom, the sort which gives headache and dizziness when eaten. Mix the reagents and seal the liquid in a vial. That draught will weaken your opponent, who will lose an important part of his skills. It can of course be used to poison your arrows or your blade.

How to obtain: The assassin mentioned before, who have sometimes venom lore have almost always a dirty note, that carries the lore of a belladonna poison. Also one brigand have sometimes such dirty note as well, who is located all east and then south (hills, altar, coffin, crack) from Greenholm junction.

Effects: Weakest of all poisons - known as 'poison (type poison)'. Just decreases some hp/mana/move regen.

Ingredients: tongue of a frog, belladonna berries and a red mushroom.

Product: Dark violet vial (160/50).

Drake-slumber

Description: This is the recipe of a brew which should be able to debilitate even a very powerful beast - one which would not succumb to ordinary magic or weaker potions and poisons.

The sticky pulp of a fresh milkweed plant will make a ready base for the draught. All parts of thisplant cause weakness and staggering, then prostration, laboured breathing and a profound sleep. This should serve to slow and weaken the creature, despite its strength and size. To the base add some valerian root and the flowers of the mountain poppy - these herbs act to tranquilise and to alter the workings of the mind. They also inhibit aggression, which will be most important in controlling the beast.

Leaves, flowers and fruit of the hemlock plant will weaken the animal, slowing its heart and suppressing its breathing. A single fly agaric mushroom is also needed - the flesh of this bright red fungus is said to bring on dizziness and a lack of coordination, followed by a deep sleep.

To complete the brew one white fruit of the baneberry plant is needed. This strong poison will weaken the creature, and should further assist in bringing about dizziness and poor flow of the blood.

How to obtain: Below the temple of the evil priest behind the magically blocked door in a large chamber stand two stone guardians. One of them have an alchemical journal, that contains the secret of this mixture. No idea about how often it does load…

Effects: This poison is exception of all poisons: it is not supposed to be used vs player, but very important for doing scaly beast under LB fortress/epriest. When thrown towards beast, it devours it and gets weakened → will not use his attack that starts delayed-dt mudlle in the room (Beast slaps tail …, then leaves, then with delay tunnel colapses).

Ingredients: milkweed mass, valerian root, poppy, hemlock plant, red mushroom, baneberries.

Complete kit: A fragrant-smelling bag contains mushroom, hemlock, mass, root, flowers and berries.

Product: Glass flask (120/1000) - lasts alot (several hours rl).

Hemlock

Description: The plants of the wilderness have a large spectrum of applications. Those who know the use of the herbs can produce a whole set of curing concoctions and deadly mixtures as well. This is the formula for one of the worst.

Carefully crush a frog's tongue as the base of your preparation. Take the leaves, the stem and the fruits of a hemlock plant and add them. Then add a handful of inkberries from the region in the south known as Hollin. Mix all of these ingredients carefully and seal it in a vial.

Simply smear the poison on a blade and the next victim of the weapon will succumb to its negative effects.

How to obtain: Loot dirty formula from Wuda the Dunlending Chief, formula is rare though.

Effects: Gives either -1 or -2 str, -1 or -2 dex, -1 con, also eats some hps/mana/moves on tick. After a few ticks, it can peak at -4 str, -4 dex, -2 con.

Ingredients: tongue of a frog, hemlock plant and inkberries.

Product: Green stinking vial (10/10000).

Psylonia

Description: Mushrooms can have a powerful effect on one's mental state. Headache, dizziness and hallucinations are some of the possible symptoms. When the mental effects of the hallucinogenic mushroom are harnessed they can be a formidable tool for battle. Psylonia is an effective poison which does not kill its victim, but can drain its victim's mental capacities and interrupt their concentration.

The base is made with a handful of inkberries from the southern region of Hollin. A red mushroom is then mixed with the berries. A thick paste should result. The third ingredient is the most important: the rare, sickly green mushroom. Once this rare mushroom is added, the concoction can be mixed. Few have found this mushroom: it is rumoured to grow in humid caves or in the darkest forests of the land.

Once this mixture is sealed into a vial it can be applied to any blade or arrow for use against enemies.

How to obtain: The lore of Psylonia written on a crumpled paper can be found at the goblin shaman in the Goblins Caves in the northern Misty Mountains. These papers are VERY rare. In the secret in same caves loads mushroom that needed for this lore.

Effects: When smeared on your weapon or to your arrows with the envenom skill you have the potential to affect your victims with the dreaded Psylonia poison. This poison does not kill the victims, but stops their manaregen and greately eats their mana.

Ingredients: inkberries, red mushroom and sickly green mushroom.

Product: Mildew covered vial.

Venom

Description: Some poisons have effects on mental capacities, others will induce sleep. Venom will cause the victim's health and ability to move to decrease as the poison runs its course.

This extremely lethal poison can be prepared with natural ingredients FOUND in the wilderness. The following recipe uses the venom sack of the feared rattlesnake. Make a base with the tail of an adult salamander. Add a freshly butchered bat fur, to thicken the paste, then add the small venom sack of a rattlesnake. The resulting liquid will kill a cow in a few minutes, and even the strongest fighter will risk death in a few hours, if not treated.

Once the liquid is deposited into a vial it is ready to be applied to any blade or arrow for use against the enemy.

How to obtain: North from windswept grounds and before Mormaeg's lair lurks a suspicious Assassin that carries the knowledge of the Venom lore inscribed on a small plaque made of clay. This plaque is very rare (he have often too dirty note that carries belladonna poisons lore). Master Assassin loads it sometimes too.

Effects: Used with the envenom skill you can apply the venom to your blade or to your arrows and thereby affect your victim by this powerful poison. The venom will drain the life of your victim.

Ingredients: salamander tail, bat fur and small fluid-sack (from a rattlesnake).

Product: Foetid green vial (190/10000).

Alathen

Description: Unknown.

Aganar

Description: Eating flesh from a frog gives this poison affect.

Minuial

Description: Unknown.

Firndal

Description: Unknown.