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One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie.

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mumeskills

Mume Skills

Yeah again I think this is outdated to …(Wojtek)

Scout formulas are for sure wrong … others not really sure (Scad)

Stats Needed for different skills/spells (sorted by class)

IMPORTANT! All skills/spells knowledge depends on base char's stats only not on stats with age modifier!

All stats listed below have a formula to show MAX % unaffected by other skills.

Formula 1

General formula for any skill/spell is knowledge (in percents)=const + f(stats).

Formula 2

These formulae will give you knowledge of max practiced skill/spell. If it is not max, there will be also multiplier:

knowledge=max_knowledge*part^(0.45835-0.0023035*f(stats)),

where “part” is part of pracs that you put in this skill/spell (at example, 1/16, 2/16, …, up to 16/16), and f(stats) is same function as used for calculating max_knowledge for this skill/spell. This is true for all skill/ spells BUT RANGER.

However, it isn't exact formula :( True formula is more complicated than just power dependance… But this function is good approximation if your part of pracs in skill/spell is more than half, and will have big error (up to 10-15%) if you just put few pracs in skill.

Ranger:

awareness (27, Rivendell) - 20 + 3.75*PER + 2.5*INT
bandage (18, Rivendell) - 18 + 3.75*INT + 2.5*DEX
climb (13, Rivendell) - 16 + 3*DEX + 2*WIL + 1.25*STR
command (27, Rivendell) - ? + ?*WIL + ?*INT
leadership (27, Fornost) - 20 + 3.75*WIL + 2.5*WIS
ride (13, Fornost) - 18 + 3.75*DEX + 2.5*WIL
swim (14, Harlond) - 18 + 3*CON + 2*WIL + 1.33*DEX
track (27, Fornost) - 38 + 3*PER + 1.5*INT
wilderness (27, Fornost) - 20 + 3.75*STR + 2.5*WIL

Mage:

armour (16, Lorien) - 50 + 2*INT + 1.25*WIS
block door (11, Rivendell) - 50 + 2*INT + 1.25*WIL
burning hands (11, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
call lightning (16, Forlond) - 50 + 1.5*INT + WIS + 0.67*PER
charm (16, Tharbad) - 50 + 2*INT + 1.25*WIL
colour spray (16, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
control weather (16, Forlond) - 50 + 1.5*INT + WIS + 0.67*WIL
create light (8, Rivendell) - 50 + 2*INT + 1.25*WIS
detect invisibility (11, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
detect magic (8, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
dispel magic (22, Rivendell) - 50 + 2*INT + 1.25*WIL
earthquake (16, Rivendell) - 50 + 2*INT + 1.25*WIS
enchant (22, Rivendell) - 50 + 2*INT + 1.25*WIS
fireball (16, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
identify (16, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
lightning bolt (16, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
locate (16, Forlond) - 50 + 1.5*INT + WIS + 0.67*WIL
locate life (16, Forlond) - 50 + 1.5*INT + WIS + 0.67*WIL
portal (22, Rivendell) - 50 + 2*INT + 1.25*WIL
scry (16, Forlond) - INT, WIS, WIL
shield (16, Lorien) - 50 + 2*INT + 1.25*WIS
shocking grasp (11, Rivendell) - 50 + 1.5*INT + WIS + 0.67*PER
shroud - (16, Tharbad) - 50 + 2*INT + 1.25*WIS
sleep (16, Tharbad) - 50 + 2*INT + 1.25*WIL
store (16, Rivendell) - 50 + 2*INT + 1.25*WIS
teleport (16, Rivendell) - 50 + 2*INT + 1.25*WIL
watch room (16, Forlond?) - INT, WIS, WIL

Cleric:

blindness (18, Druid/Tharbad) - 50 + 1.875*WIS + 1.25*WIL
bless (12, Forlond) - 45 + 1.5*WIS + INT + 0.67*WIL
break door (12, Forlond) - 50 + 1.875*WIS + 1.25*WIL
breath of briskness (18, Druid) - 50 + 1.875*WIS + 1.25*INT
create food (12, Druid) - 50 + 1.875*WIS + 1.25*INT
create water (12, Druid) - 50 + 1.875*WIS + 1.25*INT
cure blind (12, Rivendell) - 50 + 1.875*WIS + 1.25*INT
cure critic (12, Rivendell) - 50 + 1.875*WIS + 1.25*INT
cure light - (8, Rivendell) - 50 + 1.875*WIS + 1.25*INT
cure serious (12, Rivendell) - 50 + 1.875*WIS + 1.25*INT
dispel evil (18, Forlond) - 50 + 1.875*WIS + 1.25*WIL
divination (18, Forlond) - ?
fear (18, Rivendell) - 50 + 1.875*WIS + 1.25*WIL
harm (18, Druid) - 50 + 1.875*WIS + 1.25*INT
heal (18, Rivendell) - 50 + 1.875*WIS + 1.25*INT
sense life (9, Tharbad) - 37.5 + 1.5*WIS + INT + 0.67*WIL
protection from evil - (18, Lorien) - 50+?*WIS+?WIL
raise dead (25, Sage) - WIS + WIL
remove curse (12, Rivendell) - 50 + 1.875*WIS + 1.25*INT
remove poison (12, Rivendell) - 50 + 1.875*WIS + 1.25*INT
sanctuary (25, Lorien) - 50 + 1.875*WIS + 1.25*INT
smother                - INT, WIS
strength (18, Rivendell) - 50 + 1.875*WIS + 1.25*INT
summon (18, Forlond) - 50 + 1.875*WIS + 1.25*WIL
transfer (23, Forlond) - 50 + 1.875*WIS + 1.25*WIL
word of recall (23, Forlond) - 50 + 1.875*WIS + 1.25*WIL

Thief:

attack (16, Tharbad) - 45 + 2*DEX + 1.25*WIL
backstab (23, Tharbad sewers) - 45 + 2*DEX + 1.25*PER
dodge (23, Tharbad) - 45 + 2*DEX + 1.25*PER
envenom (16, Eoghha) - 32 + 2*DEX + 1.25*INT
escape (16, Tharbad) - 45 + 2*DEX + 1.25*PER
hide (16, Tharbad sewers) - 45 + 2*DEX + 1.25*PER
missile (16, Lorien) - 45 + 2*PER + 1.25*DEX
sneak (23, Tharbad sewers) - 45 + 2*DEX + 1.25*PER
pick (16, Tharbad) - 45 + 2*INT + 1.25*DEX
piercing (16, Tharbad sewers) - 46 + 1.4*DEX + PER + 0.67*STR
search (16, Black Dagger guild) - 45 + 2*INT + 1.25*PER
steal (16, Tharbad) - 45 + 2*DEX + 1.25*PER

Warrior:

barehanded (34, Warrens) - STR + WIL + DEX
bash (43, Fornost) - 50 + 1.67*STR + DEX + 0.67*WIL
cleaving (29, Fornost) - 50 + 1.56*STR + DEX + 0.67*WIL
charge (29, Fornost) - ?
concussion (29, Fornost) - 50 + 1.56*STR + CON + 0.67*WIL
two-handed (29, Fornost) - 50 + 1.56*STR + CON + 0.67*WIL
endurance (58, Fornost) - 48 + 2.2*CON + 1.3*WIL (Incorrect: 98.6 max with 19 con, 18 wil???)
kick (29, Fornost) - ?
parry (29, Fornost) - 50 + 1.56*DEX + PER + 0.67*STR
rescue (21, Fornost) - 52 + 1.4*DEX + WIL + 0.67*STR
slashing (29, Fornost) - 50 + 1.56*STR + DEX + 0.67*PER
stabbing (29, Fornost) - 50 + 1.56*STR + DEX + 0.67*PER

* Most skills seem to have stat cap, but the only place this is visible is with trolls who have considerably higher STR and CON. By testing trolls it seems that the stat cap is 20 for CON and 20-21 with STR. This was probably implemented to have reasonable skill % in case with trolls who have considerably higher stats for warrior skills.

BN Guildmaster/prac info:

A dark-robed man can teach you any of these spells:

He is by far the easiest GM to find, from outside DT door directions are as follows: 3 west, south, down, all west, south, west, south, 3 west, south, all west, east, 2 north, all east, west, north, east and then you should be in a room named “Path of Angmar.” Along any room named that, the GM himself walks. He tends to be dead alot during primetime, mostly because he is easy to find so pukes xp on him sometimes… If you cant find him, wait a bit and try again.

blindness             0/18
break door            0/ 9
breath of briskness   0/16
create food           0/ 6
create water          0/ 6
cure critic           0/ 8
cure serious          0/ 6
darkness              0/12
energy drain          0/18
harm                  0/15
poison                0/10
remove curse          0/ 3
remove poison         0/ 6
sanctuary             0/18
sense life            0/ 8
smother               0/ 9
strength              0/ 8
summon                0/11

A grey-cloaked man can teach you any of these skills:

Second easiest GM to find. This one however can pop up in two spots. First spot is all east of Rivendell (high moors). Just follow “Path to the Misty Mountains” all east until it breaks off into a forest. In that forest are several aggressive mobs (some that track too, like black wolves and wargs). Towards the north part of the forest is where the GM mostly roams. Since the ABR changes, GCM still loads down there, but his location is somewhat different. Basically he loads in the plains/swamps south of brolg and north east of that little troll forrest along ABR, he can be a pain to find here.

Also as a special note, Eoggha teaches envenom for BNs.

backstab              0/23
dodge                 0/18
escape                0/13
hide                  0/16
missile               0/ 5
pick                  0/ 5
search                0/ 5
sneak                 0/23
steal                 0/12

A Cowled Sorcerer can teach you any of these spells:

The mage GM isn't too hard to find when he pops up south of ABR, its when he pops up near NOC… He can be just about anywhere up there and on top of it, there's tons of aggressive mobs to BNs. Moving around in the mountains is such a pain and that's exactly where he likes to roam. If you are up that way, try checking around NOC slag pit and the ranger cabin. Also he likes to roam around wolfgate and near dragon somewhat. If the sorcerer pops up down south, try looking around the rooms with “hill” in them. Most of the time he does little circles there.

More specifically check the trail near wolfgate, and the lower pass, the area s e n n w w w s of slag pit, along the trail west of slag, near that waterfall DT, and along the river near DT if its winter and rivers are frozen. Down south, check around Thorns first, then around the abandoned ghost tower east of thorns, then start checking around illusionist and that little deadend on the west side of the zone, south of ABR. He never goes south of thorns, nor as far north as ABR. Best way to find him is locate + teleport, though this is a bit difficult until you learn those spells from him….

armour                0/16
block door            0/ 8
burning hands         0/11
call lightning        0/16
charm                 0/ 9
chill touch           0/ 8
create light          0/ 3
detect invisibility   0/11
detect magic          0/ 8
dispel magic          0/19
earthquake            0/16
enchant               0/13
fireball              0/16
identify              0/16
lightning bolt        0/16
locate                0/12
locate life           0/12
magic blast           0/22
magic missile         0/ 8
night vision          0/ 9
portal                0/22
scry                  0/12
shield                0/16
shocking grasp        0/11
shroud                0/12
silence               0/11
sleep                 0/13
store                 0/16
teleport              0/13
ventriloquate         0/ 5
watch room            0/ 8

A gaunt man can teach you any of these skills:

THE WORST GM to look for. This guy can be ANYWHERE around Khuzur. And I mean anywhere around: Redhorn, Khuzur, tall orc, crazed dwarf, “the beaver pond” and waterfall (its south west of Khuzur, really close to Woodhall). Many days I've found him hanging around that nice giant warg pack that moves around there (really nice for little bns *wink*). My advice is to find someone who's not busy to track the gaunt man down for you.

I recommend you try to find this GM first, if no one is around to track him down for you, just xp in the area around waterfall - he should turn up sooner or later and its great xp area for level 1-8 or so.

awareness             0/27
climb                 0/13
command               0/27
bandage               0/18
leadership            0/27
ride                  0/13
swim                  0/13
track                 0/27
wilderness            0/27