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One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie.

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wojtekstodo

Wojtek's Todo

Requests

WikiUser Stats

>How about a page that displays which pages, or even just the number of pages updated
>by a user.  It seems like some users have never added anything around here.  Since it
>is open-content, and it won't update itself, I think people need incentive to update it
>instead of just leeching off of other people's hard-work.
Nah, mostly I kept updating this page anyway myself. I decide atm who stays and who does not.
But I consider changing the whole system anyway with an better account system, so 
lets see what comes up. (wjk)

Root-escaping

Anyone know how the escape-from-roots-tingie works? Its alot of myths on how it works,
I've heard that if you flee enough many times you can escape em, 
I've seen someone escaping on awful more than someone on healthy, 
and someone also said that its all about the hps on the one who is trying to escape them.
Someone help me out! :)
> You need to flee from the roots, then leave the room you flee to before they drag you back.
Since delay after a flee command is longer than it takes for them to drag you, you need to 
do it with autoflee (which is probably why you see people succeed more often when they get 
awful, they're going below their autowimpy). Change wimpy 0, hit roots, change wimpy 999,
wait a moment, flee (entering a direction may work here). It takes a little practice to get 
the timing of the last command right. Also, I'm almost certain this is not intended, so do
it at your own risk. If you are being engaged by other players, change wimpy 999 and spam
flee should work after a few attempts, but again, I'm almost positive you're not supposed
to be able to flee out of roots until they're dead.

Vale

Some information on valepack would be nice, such as loadtime, path/route, and mobs included.
maybe a strategy guide. -tweek
>> Vale pack always loads on 1st of Rethe at mdinight - might be some other month
>> too but 1st of Rethe is always /Griand
>> They raid every full moon during winter months - Heigo

Class requirements

I would like a page that displays which skills you need to achieve every class, or at least
the cool ones like 'beast master' and 'chieftain'. :) /Hanne

The new quest in the new zone east of Moria Egate

Has anyone done this quest? 
If so, could we please write a brief summary 
to the Quests page? I will definitely help, I try do it soon.  

Re Identify

Put here any items you have reidentfied, I will add them to the list.

The claymore was obtained by Nebukadnezar by giving OiE book to the Sage, while
arrow is for sale a bit east in Rohan.
a war horn
Object 'horn war bronze', Item type: OTHER
Magical key: 'tymnecup'.
Item is: none
Type: NORMAL, Efficient vs: none, Inefficient vs: none
Weight: 35, Value: 1700
a sun-emblazoned cloakpin
You feel informed:
Object 'cloakpin pin', Item type: OTHER
Magical key: 'ytbibunav'.
Item is: none
Type: NORMAL, Efficient vs: none, Inefficient vs: none
Weight: 15, Value: 300 
a small marcasite pendant
Object 'pendant marcasite silver', Item type: TREASURE
Magical key: 'uitkwaleead'.
Item is: MAGIC NOSELL
Type: NORMAL MAGIC, Efficient vs: none, Inefficient vs: none
Weight: 50, Value: 10000

a pale orb

Object 'orb pale paleorb crystal crystalorb stone palestone', Item type: TREASURE
Magical key: 'scaipzecad'.
Item is: MAGIC NOSELL
Type: NORMAL MAGIC, Efficient vs: none, Inefficient vs: none
Weight: 100, Value: 90000
(seems to do watch room)
a gleaming broadsword
It is a magical, blessed, anti-evil, and unsellable slashing weapon of metallic nature.
It is efficient against things of magical nature.
It is wielded one-handed.
Offensive bonus 15, parry bonus 15, damage 9.2, and delay 90%.
It decreases saving spell by 10.
It weighs three pounds and it is worth about 4 lauren 5 celeb.
Its keywords are broadsword, gleaming, sword, and sweapon.
Its magical key is goyinxeniz.

All that follows is Post-armourchange:

You identify a shining chain mail shirt. It is a piece of armour of metallic nature. It absorbs 55% of damage points, up to 14. It weighs four pounds and it is worth about 296 lauren five celeb. Its keywords are shirt, chain, and shining. Its magical key is lavikuen.

You identify a shining pair of greaves. They are magical and blessed pieces of armour of metallic nature. They absorb 95% of damage points, up to 17. They decrease defensive bonus by 1. They weigh six pounds and they are worth about 500 lauren. Their keywords are greaves and shining. Their magical key is cirbresakla.

Unsorted Stuff

Unsorted

01) Ginseng now loads in Lorien as a reward for an easy quest. Go to where Anarwen rests when the guild is shut (max ne in zone north of Caras Galadhon, then s2ws2e) and if she asks you to help her nod. 2d from her is a “cloud of mist” level 19 mob with bad attack but reasonable defence. Hard to hit it dead (just like spirit mobs) but dies in 2 dispels. Reward is 3 gold, ginseng root and some athelas.

02) You can get a fine elven rope from Lorien too. Ask the ropemaker “hithlain” and he will tell you Cirel gives him some. Go to see Cirel and he should look at you and ask if you need anything. Ask Cirel “hithlain” and he will tell you that he has stopped going out to look for it. Now go and find some, it's “a misty plant” bring it to Cirel and he will give you a fine elven rope in return. As part of what he says to you he mentions that “A great gift is this, greater than you may realise.” and then later “You may find that this gift will help you in unforeseen and welcome ways.” You can recover the rope from below and you can also use the rope to “rent” boats around Lorien.

05) Sarion the elven herbalist in Lorien has sonthing very strange in his storeroom. To get to it you either need 2 people to break in after his is shut or blind/sleep him when he is open. Open “woodenbeam” and go up, he has some herbs in the chest there and on the northern wall is a chalk outline of a hand with one finger pointing up.

  ### Just be there at the time it opens, Sarion's ladyfriend opens the walldoor and you can go in, open exit up and go 
      up there :) ###
The floor of this cramped chamber is lined with wooden beams, their surface
dusty and spotted. Dead golden leaves glimmer along their edges. The walls
narrow quickly toward a square spot at the very centre of the domed ceiling. A
rough but recognisable white outline of a hand, its finger pointed upwards,
palm forward, marks the north wall.

If you look at your maps you see that the room above this is the one that has Finwe's stone in it. Go there and look at it and you see some strange drawings on the top:

The impressive monolith is carved square, not by rain or snow, but by chisels
of unknown masters. Its weather-beaten top is painted with muted colours:
blues, yellows and reds. Deep blue background provides a backdrop for a wheel
of flame, yellow and orange, dancing in a circle. The picture of the sun has a
strange poignancy to it, and the motif is done in an ancient Noldorin way of a
sigil.

I cannot figure out why eother of these two things are there. Anyone want to help me out?

06) In the room: A Stone upon the Forest Path in Lorien there is a stone that appears to be a bob stone. If you “rest stone” at low moves you get

!f C Move:Fainting>rest stone
You settle comfortably onto the warm surface of the stone.
Unexpectedly your feet feel light and your body invigorated.

then

You feel magical energies course through the stone.

standing up after resting there gives

!f C>sta
As you stand up, the weight returns to your feet, and a shadow of sadness
briefly crosses your heart and departs.

07) I found an orkish battle-standard on brolg corpse, as usual. and erestor wanted it badly. I gave it to him and he started talking about lots of wierd stuff, including a tomb, 3 pillars and a path, which he had magically put in my mind.

anyone ever heard of this before ???

Some quest, to get a silver crown (5abs, 100%, spellsave (rumour)), hard mobs protect it. (Stone statue or guardian and some undeads). The burrow is located some s e of the Brolg tower.

If you go to Mrak the orc shaman as evil player (dark race), you can do the same quest.

08) Citizenship of Shire cannot be get if you are evil (secretary gives then only 2gold), but Giant(baker) and Aldereon(walking) doenst mind if you are evil and you get your herblore.

Actually Aldereon DOES mind if you are evil.

09) You can remove the plague/flu from your waterskin by using remp. cast 'remove poiso' skin You start to concentrate…

A water skin steams briefly.