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One Ring to rule them all, One Ring to find them, One Ring to bring them all and in the darkness bind them In the Land of Mordor where the Shadows lie.

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Zaugurz Orc Information

Thank you to p Elestir, p Daki and p Razoor for help with this guide

Recommended stats and pracs

  • Warscout(by p Razoor/Riddar): Str:17 Int:7 Wis:6 Dex:18 Con:17 Wil:9 Per:18
  • Bash 18 pracs, endurance 12 pracs, concussion 14 pracs, parry 6 pracs, backstab/sneak 104%. Train neglect PER-2, Train improve STR+2. Can also go -1 STR +1 CON for better HP/HP regen.
  • Warrior: Str:19 Int: 9 Wis: 7 Dex:15 Con:20 Wil: 11 Per:14. Train neglect PER-2, train improve STR+1. When STR is trained to max, you can train WIS for better mixing.

Zorc General re-eq progression

  • Black padded boots in corpse on 'Dangerous Road' near Goblin Caves.
  • Oil flask from floorboads e VT → goblet from packrats/PK
  • Butcher knife from hunter NOC
  • Keyring from Warrens Tower
  • Web from e Anduin→ Silvan satchel from Gwathion's quest heavier than web but wearable
  • Purple scroll for kit upgrade. Kill Sabb for his kit upgrade.
  • Old length of iron chain
  • Shield: Reinforced Oaken Shield(spirit s Ingrove) → Cardolan → Arthedain → Gilded → Leaf-embossed(DG Drake, need 4) / Bejewelled(need 4)
  • BSB from WC(need 3)
  • Sable pouch(Mormaeg- need 3)
  • Root ring from DG Druidess(need 4)

Picks

  • Reveal picks Malardil Prison Cells. Picks also load: Crooked Creature SE Lorien(crackedwall)
  • Kill Malardil for chance to get pick upgrade/stunpouch.
  • 15g for sewers pick upgrade.
  • These items have decent chance to get picks with Saruman upgrade + random upgrade(Source: this wiki): BSB, OIE book, Silvery Crown, purple scroll, bejewelled shield, defiled dwarven shield, BRD, dunadan blade, engraved hammer, ornate, warsword, PBS, banded ring

Zorc Scout re-eq progression

  • Bows: longbow from hunter in bushes s of NOC → Embellished bow from PK
  • Daggers: Barbed fang from commander on Moria / Sacrificial knife from Goblin Shaman/Brolg/Nagash → Nimble Blade from quest solo → BRD from Sage(need 5)/PK
  • Arrows: war arrows from ABR/archer in egate Moria → Quest arrows from Narag/Steel-Tipped arrows from PK
  • Purple scroll for kit upgrade from EP
  • Skip black wrappings because it very likely has no effect on orcs because Fror stated that effs are not cumulative, orcs are already eff vs poison. 2 necklaces don't give more protection from mental spells than just one, defiled dwarven shield + black amulet don't stack eff vs light etc.
  • Fine soft leather gloves: Luxzum peg, Cinard
  • Full plain set(hood/shirt/sleeves/pants) in Lorien down Largestump inside chest (picks +1 needed to pick)
  • Soft leather riding skirt(only pants that give +1ob, LOADS WHERE???)
  • Archer's Wristband(solo)
  • Opaque/Lambent amulet(need group of 5 to farm)
  • Can do Tharbad for iron ring/notracks with huge group by luring to staircase

Zorc Warrior re-eq progression

  • Concussion: cruelly spiked from zaugurz officer/Vurgl → engraved warhammer from SK(need 3, scout can solo) → ornate(need 4 and obsidian eye needs to blind at least 2)
  • Stabbing: giant spear from giant → awlpike from Dol Guldur(need 4)
  • Slashing: Dark broadsword from wraiths → EBS(need 4)
  • Smiting: Warsword(GC with 3 warrior + scout shooting)/war mattock(4-5 warriors)/burnished(soloable by scout). Saruman can give claymore for these items: banded, BRD; dunadan blade, engraved warhammer, warsword, tower shield, “ysafg” scroll, BSB, OIE book, twisted crown. One way to re-eq is to decay smite for stabbing, get giant spear until you get burnished/warsword, then decay stabbing and get smite back. WS uses a lot of poison to envenom.
  • Full fine chain loads on Caravan in DG
  • Fine chain coif: LBF(need 3), spirit soldiers in GC that load BW key(need 4)
  • Fine chain leggings: Luxzum peg
  • Fine chain hauberk: Goblin warrior
  • Fine chain sleeves: Men before Magus(solo), LBF(need 3)
  • Fine chain gloves: Blood drenched in Moria(need 4)
  • Black warg fur(very heavy, only for xp): Skeleton in DG(solo) / warg pack-leader, in the pine forest south of DT(need 3) → soot-black bear hide(lighter than bwf, still very heavy, only for xp) d greatboulder entrance to Emyn → mantle from PK
  • Horned helmet from Crazed Dwarf w gate Moria
  • Black-thorned wristband(need 5 to farm it)
  • White coif(Moria shaman, Umuk), White leggings(recess Moria, Bulag), White hauberk(LBF when dark- need 3), White sleeves(s spectyre Moria- need 2)

Basic General Scout stuff

  • How sneak-shoot works: you stay hidden during shoot delay until you land the shot or you are revealed. It's like a shot against blind damage-wise. During bash it's better to just spam shoot instead of sneak-shooting with escape. Because escape is so slow. Only exception is when opponent has very high defenses even when bashed, then it MIGHT be better to sneak-shoot a bashed opponent but probably not.
  • Mood doesn't affect backstab, you are automatically aggressive during stab. Better to stay wimpy because after stab, first hit connects as if you were aggressive but wimpy protects from subsequent hits.
  • Scouts should keep weight at “tad uncomfortable” to escape successfully
  • When two scouts try stab same target then one will fail but overall better chance to succeed unless one fails sneak, then both fail

Narag arrow quest

  • You get items to Narag, he gives you slender arrows, you cart them with “request 6”. There is no way to distinguish between carted arrows and regular ones- the only difference is that carted arrows don't break.
  • Need oak branch, iron bar(Malardil “The Castle Forges and Armoury”, silver nugget(“Smuggler's Barrow” inside crate near SSC d boulders), arrowheads(OIE 4x, DG 4x)
  • 4x Arrowheads in OIE: 1) 4s entrance 2) 3s entrance+u+w+all u with eagle 3) w n w silverpanel “Metal Works” 4) “Rampart's End” s e u n e e from entrance. Need to kill 2 vines and they entangle and hurt- skip in sun, in dark try sneak past, if entangled shoot it dead.

Most important herblores

  • Antidote(solo), healing(solo), venom(solo), arachnia(solo), heightened(DG Magus- need 4), dark-draught(Emyn-need 5 to farm, scout can solo)
  • Use infusion from Hillmen woman to get rid of negative effect

Carting

  • Orkish patrol that loads near 'Circle of Trees' area loads metal set; good for carting. Also skeletal warrior in rubble near crack.
  • Cart value = gold value.
  • Ginseng, black wrappings and OIE book are excellent credits.
  • Twisted Crown is awful cart value, better to give Saruman

Bulgotha credit levels from low to high

  1. In the north they had assumed that you had died.
  2. The garbage that you have sent is not fit to give to our slaves.
  3. Even now our craftsmen are preparing your rewards.
  4. The chieftain himself will send some of his own possessions to aid you.
  5. At your bidding, we will slay some of the weak and what they own we shall send to you.
  6. The riches of the Zaugurz, such as they are, are yours to command.

Other Info

  • Rent cost is much lower for zorcs than for other races because only source for coins is corpses. If you have good eq, rent cost can be significant and getting coins from corpses is time consuming, especially solo. Sewers is best place to farm coins.
  • Zorcs can still stab in NOC, warrior bashes chieftain and scout goes in, wolfgate unlockable from inside to get out.
  • Gate can't be unbarred when in combat
  • Never flush in trail, hitting zaugurz scout makes you wanted
  • Metals are only playable with STR 20+ and even then 95% of play would be for XP
  • Keep at least 1 brown bottle per group
  • Zorcs can do DK, can't get star charm tho because Azra is aggro, give palantir to Saruman
  • Zorcs can do dodge quest. For scarred fell beast need like 3 warriors + 3 scouts, not worth, easier to butcher the beast that flies around Herbalist(just stand there in open for 5min and it might come)
  • You can rest on Anduin with raft in inventory and you're supersafe even in day
  • You can skip Anduin muddle by going 3w 6s 1u from Old Ford.
  • Need minimum 7 prac climb to visit Kral. Zorcs can kill Kral and get 0-2 zaugurz-draughts.
  • To return fast from Frozen North: “enter cart”
  • Never “call open” zoc, just leave it unbarred if someone needs to run zoc fast
  • If you give scalps to Bulgotha he sometimes gives you zaugurz-flask, you can give hillside letter to him for something as well.
  • Zorcs can't get Blood of Sauron because Nagash is aggressive to zorcs
  • Zaugurz orcs get higher base damage than Tarkhnarb, but Zaugurz orcs don't get group OB bonus like Tarkhnarb do
  • Never flush in trail, hitting zaugurz scout makes you wanted
  • Do not attack any Zaugurz Orc Mobs or you get wanted in ZOC, the higher your lvl the longer. You can, however, get the killing blow on a Zaugurz mob if there are no other Zaugurz mobs in room. Check your status with “tell Bulgotha status”
  • These items have decent chance to get scroll from Saruman(Source: this wiki): Banded, Iron, Jewelled ring, ruby ring, Istar wand, PBS, Staff, AoD, Engraved hammer, Glamdring, Ornate, Sting, Warsword, beje, shining chain shirt/sleeves, bsb, gleaming, OIE book, twisted crown, tarnished copper wristband.
  • These items have decent chance to get watch room kit from Saruman(Source: this wiki): Foci items, Jewelled ring, OiE Book, PBS, Jewelled ring, Palantir, Twisted crown, BSB. Watch room kit is detectable by detect magic and quite heavy.